![]() Replace your Utility Skill with Shadowfade.įade away, becoming intangible and gaining +30% movement speed. Replace your Utility Skill with 'Shadowfade'. While holding Strides of Heresy Strides of Heresy Survivor: Heretic heals 18.2% of the user's max health total over 3 seconds. Heal for 18.2% (+18.2% per stack) of your maximum health. ![]() ![]() Shadowfade Shadowfade (Utility) Fade away, becoming intangible and gaining +30% movement speed.The Planula is unlikely to exceed the Corpsebloom's healing cap. and a Corpsebloom, the user heals 30 HP upon taking damage. Heal from incoming damage for 15 (+15 per stack). Umbra: Symbiotes suffers a delay on healing from all abilities while holding Corpsebloom. The plant nor the robot could survive this planet alone – but thankfully they have each other. REX REX REX is a half robot / half plant that uses HP to cast devastating skills from a distance.As a result, the Corpsebloom typically falls off in effectiveness on long runs, as enemies deal much more damage and thus the player must heal much more.Instantly heal for 50% of your maximum health.), then the Corpsebloom will likely be detrimental. If their healing exceeds the cap, or they have large bursts of healing (e.g. Whether or not to pick up the Corpsebloom basically depends on how much healing the player currently has if they cannot heal at least 10% of their max health per second, then the Corpsebloom is almost entirely beneficial.Assuming the player has at least 1 Corpsebloom, the full formula for how much healing the player receives is DirectHealing ⋅ (Corpseblooms + 1) ⋅ (RejuvenationRacks +1)^2.For instance, with a single Corpsebloom and Rejuvenation Rack, the player receives 8 times as much healing and can recover a maximum of 20% of their health per second. Additionally, the Rack's second healing increase is applied after the Corpsebloom caps the healing over time, meaning that the Rack also increases the maximum amount of health that can be recovered per second. affects the Corpsebloom twice: it increases the healing when it is stored, and increases it again when the healing is actually applied. The Rejuvenation Rack Rejuvenation Rack.The holder can only store up to 100% of their maximum health as healing.The healing increase scales linearly, while the amount of maximum health that can be healed scales hyperbolically. This healing cap is halved per additional stack. Every 0.2 seconds, the Corpsebloom takes from this store and heals the holder up to 2% of their maximum health (up to 10% per second). Additionally, all healing is applied over time whenever the player would heal, it is instead stored in the Corpsebloom. Heal +100% (+100% per stack) more., regeneration is not increased. The Corpsebloom is a lunar item in Risk of Rain 2.Īll the player's healing is increased by 100% ( +100% per stack), but unlike the Rejuvenation Rack Rejuvenation Rack ![]() Can heal for a maximum of 10% (-50% per stack) of your health per second. Rejuvenation Rack will raise the maximum healing over time received by Corpsebloom above the cap according to its multiplier.Īrmor-Piercing Rounds | Backup Magazine | Bundle of Fireworks | Bustling Fungus | Cautious Slug | Crowbar | Energy Drink | Focus Crystal | Fresh Meat | Gasoline | Lens-Maker's Glasses | Medkit | Monster Tooth | Paul's Goat Hoof | Personal Shield Generator | Rusted Key | Soldier's Syringe | Sticky Bomb | Stun Grenade | Topaz Brooch | Tougher Times | Tri-Tip Dagger | WarbannerĪtG Missile Mk.Double your healing. The regeneration rate scales linearly while the amount of maximum health that can be healed scales multiplicatively. This means that a single Corpsebloom heals for 2% of your health per tick. It then applies the heals over time, ticking every 0.2 seconds, at a maximum rate of 10% your max health (this maximum rate is reduced by 50% per stack). The Corpsebloom is a new item in Risk of Rain 2.Ĭorpsebloom increases the incoming healing, but unlike Rejuvenation Rack not incoming regeneration. Special: Additional items increase the effect using a unique formula specific to the item 1/x)Įxponential: Additional items multiply the effect by a fixed amount Hyperbolic: Additional items increase the inverse of the effect by a fixed amount (i.e. Linear: Additional items increase the effect by a fixed amount
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